AI Insights · Timothy · October 2022
Top 5 Slime Games on iOS in Kuwait Q3 2022
Explore the performance of the top 5 slime game apps on iOS in Kuwait during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 witnessed varying performance trends among the top slime game applications on the iOS platform in Kuwait. Below, we dive into the weekly metrics for each app, based on data from Sensor Tower.
Super Slime Simulator
Released by Dramaton LTD, this app saw an interesting fluctuation in its weekly revenue and downloads. Revenue peaked at around $82 in the first week of August, before experiencing a decline to single-digit figures by late September. Downloads followed a similar trend, reaching a high of 206 in mid-July and gradually falling to 107 by the end of September. The app's weekly active users started strong, peaking at 552 in late July, but saw a decrease to 360 by the end of the quarter.
World of Slime Simulator Games
Solid Apps INC's offering displayed a steady increase in revenue, starting at $20 in late June and climbing to $42 by the end of September. Downloads were relatively low, with notable activity only in the last week of September, reaching 39. Active users hovered around the 100-200 range, ending the quarter on a slightly higher note at 131.
Goo: Slime simulator, ASMR
While this app by Exomind LTD had no significant download activity, its revenue showed sporadic increases, notably reaching $38 in early August and $36 in late September. Active user numbers were relatively stable, peaking at 621 in the first week of July and gradually decreasing to 452 by the end of September.
Fluid Simulation
Pavel Dobryakov’s app experienced fluctuating revenue, peaking at $34 in late August but dropping to zero by mid-September. Downloads saw a significant spike to 217 in early August before settling down to 22 in the last week of September. Active users increased sharply to 288 in early August but then declined to 105 by the quarter's end.
Slime Games: ASMR Simulator
Released by Shake It, this app had minimal download activity, with a peak of 41 in mid-July. Revenue was low, with a brief increase to $11 in early August. The only recorded active user count was 43 in mid-July, indicating limited engagement.
For more detailed insights and data, visit Sensor Tower.